Example of an inputmap data format:
{ "actions": { "run": { "gamepad": ["psCross"] } }, "directionals": { "move": { "x": [ {"keyboard": "a", "gamepad": "dPadLeft", "value": -1}, {"keyboard": "d", "gamepad": "dPadRight","value": 1}, {"analog": "left", "axis": "x"} ], "y": [ {"keyboard": "w", "gamepad": "dPadUp", "value": -1}, {"keyboard": "s", "gamepad": "dPadDown", "value": 1}, {"analog": "left", "axis": "y"} ] } } }
Gets a Vector3 from a mapped directional.
See Implementation
Example of an inputmap data format:
{ "actions": { "run": { "gamepad": ["psCross"] } }, "directionals": { "move": { "x": [ {"keyboard": "a", "gamepad": "dPadLeft", "value": -1}, {"keyboard": "d", "gamepad": "dPadRight","value": 1}, {"analog": "left", "axis": "x"} ], "y": [ {"keyboard": "w", "gamepad": "dPadUp", "value": -1}, {"keyboard": "s", "gamepad": "dPadDown", "value": 1}, {"analog": "left", "axis": "y"} ] } } }